The Chimera may jump out of the temple and fall out of the level, resulting in it dying instantly and no key or rune orb being obtained. Always pay attention to the electricity charges. After that, it will open with summoning 2 mechanical spiders, and releasing charges of electricity. The Rust Fiend will stand idle at the bottom of the Factory until a player enters its arena. The Chimera Body spits a fireball at the player. The Rust Fiend is the boss of the Rift branch level: The Factory. The damage of most wand effects scales with Deaths Acolyte and death becomes easier to encounter. Wands can only be recharged with Scrolls of Recharge. Swinging the wand automatically consumes a charge and activates an effect. Behavior is largely the same as the normal variant Wands are melee weapons with a limited number of charges. The champion variant has a red coloration and possesses a new attack. Wait for it to start breathing fire, then retreat out of its range and fire away. You can also use ranged attacks when it is using its Flamebreath. The Snake Tail can be killed from a distance (via Ranged Weapons or Spells) without aggravating the Chimera, making the fight a little simpler. A scroll of magic mapping can fill in the map to help show where all the traps are. Always be aware of the traps around you as well. Keep in mind that getting stuck in a corner with this boss is an easy death sentence. The general strategy is to take out the main body first, then attack the Snake Tail. This boss is somewhat intimidating the first few times you fight it, as the Forest Temple is one of the most hostile areas in the game and the 2 parts of the body can be confusing since you may not know which one to target first. The Chimera jumps over, or through, walls to get closer to the player. The direction can change while breathing. The Chimera Body breathes a short-range line of flames towards the player. Spits in a burst of two or three when reaching about 30 or 15 HP, respectively. The Snake Tail spits a ball of poison at the player. After killing the Chimera and Snake Tail, they will drop a Treasure Key and a Rune Orb, respectively. The Snake Tail on the Chimera can attack you before the body sees you. Spikes, Boulder Traps, Knife Traps, Void, Acid, Fall Damage, and Suffocation.The Chimera moves around a small area until it notices the player. The only way to counter raw damage without affinities or attributes is by not taking it in the first place or evading it.Īffinities that can help to avoid some types of raw damage include the Wildling's Wolf's Sprint, the Rogue's Acrobatics Affinity, and the Knight's Defense Affinity. Raw Damage is damage that can only be reduced by certain affinities and attributes. It is unknown whether or not this is intended. Players using the Death's Acolyte Background or armor with the Death becomes easier to encounter attribute still take elemental damage with maxed elemental resistances. The amount of elemental damage you receive can be reduced or negated by increasing the corresponding Elemental Resistances (XRES).Įlemental Damage can be reduced using the Knight's Holy Shield, evaded using the Wildling's Wolf's Sprint (only certain types) and resisted using the Lucky Resist. The amount of physical damage you receive can be reduced by increasing your Defense (DEF)Īll physical damage can be blocked using the Knight's Defense Affinity, dodged using the Rogue's Acrobatics Affinity, and evaded using the Wildling's Wolf's Sprint.Įlemental Damage is scarcely used in the regular areas and omnipresent in the side areas. Physical Damage is very common in all areas of Vagante.
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